posted on 2009-07-29 13:02:11 by
MrTroy
I was trying to work out what alliances would actually offer other than having people you cannot attack on the map.
Two thoughts...
* Offensive/defensive alliances. If you are within range of an ally, a portion of their army would be included in offensive/defensive battles, with a proportional gain/loss of the result.
* Nudging. You cannot attack an ally, but after a terrain shift, or after an attack you may notice that an ally is sitting on a - field, or otherwise in danger of attacks. You could enter your ally's field to "nudge" them in the same direction, to put them into a safer location. Or at least, you hope your allies would put you into a safer location, rather than just stealing your cool field. That would come down to choosing good allies, though!