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total projects: 2 total requests:
total comments: 11 assigned features:
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posted on 2009-01-24 14:37:24 by ashbash1987
You can check other players' achievements by saying !otherachievers , replacing with the name of the player to look for. The command itself can be altered in the config.cfg file.

 
posted on 2009-01-24 14:37:57 by ashbash1987
You can find out the top 10 achievers on a server by saying !top10achievers. The command itself can be altered in the config.cfg file.

 
posted on 2009-01-24 14:42:32 by ashbash1987
Now in v1.2.0.

 
posted on 2009-01-24 14:42:55 by ashbash1987
Now in v1.2.0.

 
posted on 2009-06-16 17:50:19 by ashbash1987
I am planning on implementing this at some point.

 
posted on 2009-06-16 17:51:49 by ashbash1987
I am planning on implementing something like this in the next version.

 
posted on 2009-09-22 18:43:34 by ashbash1987
I will add an example for this achievement if really needed to the next version of MYOA, which I am currently working on.

 
posted on 2009-09-22 18:43:56 by ashbash1987
I will see what I can come up with while I am working on MYOA 3.

 
posted on 2009-09-22 18:44:07 by ashbash1987
This is currently being worked on.

 
posted on 2009-09-22 18:47:24 by ashbash1987
Does it not save at the end of the map? There is (unfortunately) very little I can do about saving before server crashing, as there is no hook for me to get a hold of for such an event. Therefore, the only way for a local database to always be updated is to constantly save the database, which would be horrendous for the server. However, I am working on doing remote SQL databases, which would therefore eliminate the problems you are getting as the SQL database would be completely separate to the game server. However, this depends on the limitations of what the game server provider imposes on you. Let me know on the forums if you need any assistance.

 
posted on 2009-09-24 12:58:52 by ashbash1987
It'll be similar to HLStatsX, if you know about that, in which the database will be separate to the game, i.e. if the game crashes, the database won't. Therefore, all data sent will be saved, as long as the database is kept alive. And yes, I will be building a web-based system into this as well so if you do use a remote SQL database like MySQL, you will be able to see the progress online.