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-1 points - posted 3467 days ago by Juba_PornBorn - status: Active - 1 comments watch embed this
create a command that creates simulated impact beams every x time

simulated_bullet [parameter1] [parameter2]

parameter1 -delay time between each simulated bullet in miliseconds. Lesser the delay more cpu use

parameter2 - return if wall, prop, player, teamplayer

utility - aimbot. bullet dodging, no recoil, motion detector, etc...

PatPeter posted on 2009-11-28 02:30:11
It doesn't seem you can since bullets have no entity registration in the engine.