Im thinking about an easy way to make a race resist some kind of bad ailment (i think its the right word..), i mean being slowed, or frozen, or drunked, or drugged, or burned, and probably many more im not thinking of...
It would be better if it was individually, for each ailment: ex:
I have ideas on how this could be done, but im sure you have too..
(hint: have the commands for these ailments test a dict entry?)
It would be better if it was individually, for each ailment: ex:
I have ideas on how this could be done, but im sure you have too..
(hint: have the commands for these ailments test a dict entry?)
Thats a good idea! I will be adding this to the 0.8.6 release (which will hopefully be done soon)
~J3ff
~J3ff
HellzStormer posted on 2008-07-13 00:34:48
May i add things like remove weapon / drop weapon to the ailments?




Jeff posted on 2008-07-11 13:08:40